Goals that earn their weight

The Carry-On

Every goal competes for your time. Only three make the flight. Run each one through CARRY before it earns a seat.

0/3 packed

Pack three goals that earn their place.

0 / 3 packed
CARRY

What makes the case

Three. No more.

1

Empty — room for one more

2

Empty — room for one more

3

Empty — room for one more

STANDBY

On standby

Nothing waiting

New goals wait here. When the bag is full, anything you pack lands on standby until something comes out to make room.

LEFT AT HOME

Left at home

Nothing set aside yet

Goals you take out of the bag land here. The rule is simple: once you complete one of your three active goals, you can repack one of these left-behind goals to come back on. When you’ve completed another, the next one can come on too.