Goals that earn their weight
The Carry-On
Every goal competes for your time. Only three make the flight. Run each one through CARRY before it earns a seat.
0/3 packed
Pack three goals that earn their place.
0 / 3 packed
CARRY
What makes the case
Three. No more.
1
Empty — room for one more
2
Empty — room for one more
3
Empty — room for one more
STANDBY
On standby
Nothing waiting
New goals wait here. When the bag is full, anything you pack lands on standby until something comes out to make room.
LEFT AT HOME
Left at home
Nothing set aside yet
Goals you take out of the bag land here. The rule is simple: once you complete one of your three active goals, you can repack one of these left-behind goals to come back on. When you’ve completed another, the next one can come on too.